

Keep in mind that you need to create the Overcast version as a separate spell, and it doesn't HAVE to cost more or miscast, just in vanilla they do. Overpower Option is used for Overcasts, generally spells that have a more powerful version that does more damage but costs more and can miscast.You may want to open it in a separate instance of RPFM to peruse them at your leisure. Icon Name is simple but annoying either include your own skill icon or reference one of the vanilla ones from ui/battle ui/ability icons in the vanilla data file.make the ability available if you're just going to attach the ability to a unit permanently via say land_units_to_unit_abilities you can leave this blank though. Requires Effect Enabling is used if you're going to have a skill, tech, etc.You can ignore it for the vast majority of abilities. Supersedes Ability is very rarely used in vanilla, I think just for the Black Ark ability progression.As always, copy it to notepad or something for easy access. Key must be unique and should be easy to remember, same as keys.This table covers mostly frontend UI stuff for your ability, but it's important to get right, so let's go through each field!
